Unreal
Unreal is a real-time pipeline. That means decisions about light, integration, and image quality have to hold up without the safety net of offline rendering.
These shots were built in Unreal, rendered through V-Ray, and finished in Nuke.
Showing the wireframe and clay pass isn't optional — it's how you prove the image is actually built correctly, not just lucky.
Unreal + V-Ray + NukeUnreal + V-Ray + Nuke
Unreal + V-Ray + Nuke
Unreal + V-Ray + NukeUnreal + V-Ray + Nuke