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Look Dev
This page presents procedural shader node networks developed for personal projects.
Each system was built to solve specific workflow problems where manual texture creation was difficult or unreliable, 
such as poor source quality, lighting contamination in photographs, or challenges stitching and maintaining consistency across textures.
The focus is on keeping the networks readable and simple.


Gaea - Snow System
Substance Designer - Titanium
Substance Designer - Sample Starting Positions
Substance Designer - Procedural Network 1
Substance Designer - Procedural Network 2
Substance Designer - Procedural Network 3
Substance Designer - Procedural Network 4
Renderman - Wood Shader

Renderman - Skin Shader