Look Dev
Clean source material is a luxury. Most production assets don't come with it.
These procedural shader networks were built for exactly that situation — poor source quality, lighting contamination, inconsistent textures. Each system solves a specific problem that manual texture work couldn't reliably fix.
The goal was simple networks that stay readable under someone else's supervision.
Gaea - Snow SystemSubstance Designer - TitaniumSubstance Designer - Sample Starting PositionsSubstance Designer - Procedural Network 1
Substance Designer - Procedural Network 2
Substance Designer - Procedural Network 3
Substance Designer - Procedural Network 4
Renderman - Wood Shader
Renderman - Skin Shader