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Look Dev

Clean source material is a luxury. Most production assets don't come with it.

These procedural shader networks were built for exactly that situation — poor source quality, lighting contamination, inconsistent textures. Each system solves a specific problem that manual texture work couldn't reliably fix.

The goal was simple networks that stay readable under someone else's supervision.


Gaea - Snow System
Substance Designer - Titanium
Substance Designer - Sample Starting Positions
Substance Designer - Procedural Network 1
Substance Designer - Procedural Network 2
Substance Designer - Procedural Network 3
Substance Designer - Procedural Network 4
Renderman - Wood Shader

Renderman - Skin Shader