Look Dev
This page presents procedural shader node networks developed for personal projects.
Each system was built to solve specific workflow problems where manual texture creation was difficult or unreliable,
such as poor source quality, lighting contamination in photographs, or challenges stitching and maintaining consistency across textures.
The focus is on keeping the networks readable and simple.
Gaea - Snow SystemSubstance Designer - TitaniumSubstance Designer - Sample Starting PositionsSubstance Designer - Procedural Network 1
Substance Designer - Procedural Network 2
Substance Designer - Procedural Network 3
Substance Designer - Procedural Network 4
Renderman - Wood Shader
Renderman - Skin Shader