Look Dev
These procedural shader networks were built to address poor source quality, lighting contamination, inconsistent textures.
Each system solves a specific problem that manual texture work couldn't reliably fix.
The goal was simple networks that stay readable under someone else's supervision.
Gaea - Snow SystemSubstance Designer - TitaniumSubstance Designer - Sample Starting PositionsSubstance Designer - Procedural Network 1
Substance Designer - Procedural Network 2
Substance Designer - Procedural Network 3
Substance Designer - Procedural Network 4
Renderman - Wood Shader
Renderman - Skin Shader