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Digital Twin

Every product here started as a real Object or Scene. 
I made digital versions of them that are indistinguishable from the original.

These images were made in 2026, built specifically to show what I can do right now.

I handled Reference Gather, Material Photograhy, Modeling, UV Unwrapping, Texturing, Layout, Composition, Lighting, Rendering and Compositing.

3D Software :
3ds Max, Maya, Katana, Cinema 4D,  Modo
Renderer :
Arnold, V-Ray, Renderman, Corona Renderer
Texturing:  Substance 3D Painter , Substance Designer,
Compositing : Nuke, Photoshop

Other Notable Things :  Universal Scene Description (USD) , Physically Based Rendering (PBR) , Unreal, procedural material systems,  procedural geometry systems, lighting templates, shader library development, custom tools, workflow automation and custom LoRa Training for ComfyUI.

More Notable Things :  Colour, Material and Finish (CMF) principles, material scanning, photogrammetry, specular free photography of reflective surfaces, gaussian splatting

Fun Fact : I was one of the original beta testers of V-Ray 1.5 in 2005 and started using 3ds Max R4 in 2001. 
I made digital twins for IKEA Singapore and Evermotion 
(Archmodels , Archinteriors & Archexteriors).