Digital Twin
Every product here started as a real Object or Scene.
I made digital versions of them that are indistinguishable from the original.
These images were made in 2026, built specifically to show what I can do right now.
I handled Reference Gather, Material Photograhy, Modeling, UV Unwrapping, Texturing, Layout, Composition, Lighting, Rendering and Compositing.
3D Software : 3ds Max, Maya, Katana, Cinema 4D, Modo
Renderer : Arnold, V-Ray, Renderman, Corona Renderer
Texturing:
Substance 3D Painter
, Substance Designer,
Compositing : Nuke, Photoshop
Other Notable Things :
Universal Scene Description (USD) , Physically Based Rendering (PBR)
, Unreal, procedural material systems,
procedural geometry systems,
lighting templates, shader library development, custom tools, workflow automation and custom LoRa Training for ComfyUI.
More Notable Things :
Colour, Material and Finish (CMF) principles,
material scanning, photogrammetry, specular free photography of reflective surfaces,
gaussian splatting
Fun Fact : I was one of the original beta testers of V-Ray 1.5 in 2005 and started using 3ds Max R4 in 2001.
I made digital twins for IKEA Singapore and Evermotion
(Archmodels , Archinteriors & Archexteriors).